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Design System Implementation Playbook: Complete Guide for Product Teams

Comprehensive guide to implementing design systems: from setup to scaling across teams. Real examples from 50+ Precode projects. Figma workflows, component libraries, and documentation.
November 3, 2025
Β·
16
min read

Introduction: Why Design Systems Matter

A design system isn't just a component library. It's the single source of truth for your product's design, ensuring consistency, speed, and quality at scale.

Without a design system:

  • Designers rebuild components repeatedly
  • Inconsistent UI across product
  • Developers guess at implementation
  • Slow feature development
  • Quality declines as team grows

With a design system:

  • Components built once, used everywhere
  • Consistent user experience
  • Clear developer specifications
  • 3-4x faster feature development
  • Quality maintained at scale

This guide covers:

  • When to build a design system
  • How to structure it effectively
  • Figma implementation workflows
  • Developer handoff processes
  • Scaling across teams
  • Real examples from production products

Based on: 50+ design systems built at Precode, from startups to enterprises, web and mobile applications.


Part 1: When to Build Your Design System

Signs You Need a Design System

You should build a design system if:

Multiple designers:

  • 2+ designers working on product
  • Inconsistent component styles
  • Duplicated work
  • No single source of truth

Growing product:

  • 30+ unique screens
  • Multiple features launching
  • Cross-platform (web + mobile)
  • Regular new features

Developer handoff issues:

  • Developers asking spacing questions
  • Inconsistent implementation
  • Slow development
  • Quality issues

Team scaling:

  • Hiring more designers
  • Product team growing
  • Multiple squads
  • International teams

When NOT to Build One (Yet)

Don't build a design system if:

Early MVP stage:

  • Under 20 screens
  • Still validating concept
  • Features changing rapidly
  • Solo designer

Limited resources:

  • No dedicated design time
  • Urgent features needed
  • No designer yet
  • Bootstrap stage

No pattern repetition:

  • Every screen unique
  • Creative/agency work
  • One-off projects
  • Brochure sites

The rule: Build design system when you're rebuilding the same components for the third time.


Part 2: Design System Foundations

What Belongs in a Design System

Core elements:

1. Design tokens

  • Colours (primary, secondary, semantic)
  • Typography (sizes, weights, line heights)
  • Spacing (4px, 8px, 16px, 24px, 32px, 48px, 64px)
  • Border radius (0px, 4px, 8px, 16px, full)
  • Shadows (elevation system)
  • Breakpoints (mobile, tablet, desktop)

2. Component library

  • Buttons (primary, secondary, tertiary, ghost, danger)
  • Form inputs (text, email, password, number, tel, search)
  • Select dropdowns (single, multi-select, searchable)
  • Checkboxes and radio buttons
  • Toggle switches
  • Date and time pickers
  • Cards and panels
  • Modals and dialogs
  • Navigation (headers, footers, sidebars, tabs)
  • Tables (sortable, filterable, paginated)
  • Lists (ordered, unordered, definition)
  • Badges and tags
  • Avatars and profile images
  • Icons (interface, brand, social)
  • Loaders and spinners
  • Progress indicators
  • Tooltips and popovers
  • Alerts and notifications
  • Empty states
  • Error states

3. Patterns and layouts

  • Page templates
  • Grid systems
  • Responsive behaviour
  • Common flows
  • Animation principles

4. Documentation

  • Usage guidelines
  • Do's and don'ts
  • Accessibility requirements
  • Code snippets
  • Example implementations

Design System Structure

Atomic design approach:

Atoms (smallest components):

  • Buttons
  • Input fields
  • Labels
  • Icons
  • Typography styles

Molecules (simple combinations):

  • Form field (label + input + error message)
  • Search bar (input + button + icon)
  • Card header (image + title + metadata)

Organisms (complex components):

  • Forms (multiple fields + validation)
  • Navigation bars (logo + links + actions + mobile menu)
  • Cards (header + body + footer + actions)
  • Tables (headers + rows + sorting + pagination)

Templates (page structures):

  • Dashboard layout
  • Form pages
  • List pages
  • Detail pages

Why this structure works:

  • Clear component hierarchy
  • Easy to maintain
  • Scalable
  • Reusable at every level

Part 3: Figma Implementation Workflows

Setting Up Your Figma Design System

File structure:

πŸ“ Design System
Β β”œβ”€β”€ πŸ“„ 0 - Design Tokens
Β β”‚ Β  β”œβ”€β”€ Colours
Β β”‚ Β  β”œβ”€β”€ Typography
Β β”‚ Β  β”œβ”€β”€ Spacing
Β β”‚ Β  └── Elevation
Β β”œβ”€β”€ πŸ“„ 1 - Atoms
Β β”‚ Β  β”œβ”€β”€ Buttons
Β β”‚ Β  β”œβ”€β”€ Inputs
Β β”‚ Β  β”œβ”€β”€ Icons
Β β”‚ Β  └── Typography
Β β”œβ”€β”€ πŸ“„ 2 - Molecules
Β β”‚ Β  β”œβ”€β”€ Form Fields
Β β”‚ Β  β”œβ”€β”€ Cards
Β β”‚ Β  └── Navigation Items
Β β”œβ”€β”€ πŸ“„ 3 - Organisms
Β β”‚ Β  β”œβ”€β”€ Headers
Β β”‚ Β  β”œβ”€β”€ Forms
Β β”‚ Β  β”œβ”€β”€ Tables
Β β”‚ Β  └── Modals
 └── πŸ“„ 4 - Templates
Β  Β  Β β”œβ”€β”€ Dashboard
Β  Β  Β β”œβ”€β”€ List Page
Β  Β   └── Detail Page

Design tokens setup:

Colours:

  • Primary/100-900 (9 shades)
  • Secondary/100-900
  • Success/100-900
  • Warning/100-900
  • Danger/100-900
  • Neutral/100-900
  • Use Figma colour styles

Typography:

  • Headings (H1-H6)
  • Body (Regular, Medium, Bold)
  • Captions
  • Labels
  • Use Figma text styles

Spacing:

  • Create spacing components
  • 4px base unit
  • Multiples: 4, 8, 12, 16, 20, 24, 32, 40, 48, 64, 80, 96
  • Use for margins, padding, gaps

Elevation (shadows):

  • Level 0 (flat)
  • Level 1 (subtle, cards)
  • Level 2 (dropdown)
  • Level 3 (modal)
  • Level 4 (highest elevation)
  • Use Figma effect styles

Component Best Practices

Variants in Figma:

Button example:

Properties:
- Type: Primary, Secondary, Tertiary, Ghost, Danger
- Size: Small, Medium, Large
- State: Default, Hover, Active, Disabled
- Icon: None, Left, Right, Only

Result: 5 types Γ— 3 sizes Γ— 4 states Γ— 4 icon positions = 240 variants

But smart organisation:

  • Only create variants you actually use
  • Group related states
  • Use component properties
  • Auto-layout for flexibility

Input field example:

Properties:
- Size: Small, Medium, Large
- State: Default, Focused, Error, Disabled, Success
- Has Label: True/False
- Has Helper Text: True/False
- Has Icon: None, Left, Right

Auto-layout settings:

  • Vertical stack for label + input + helper
  • Horizontal stack for icon + input
  • Spacing: 8px between elements
  • Padding: 12px (medium), 8px (small), 16px (large)
  • Fill container width
  • Hug contents vertically

Component Documentation in Figma

For each component, document:

Usage:

  • When to use this component
  • When NOT to use it
  • Common use cases
  • Alternative components

Anatomy:

  • Visual breakdown
  • Part names
  • Spacing specifications
  • Size constraints

States:

  • All interactive states
  • Transition behaviour
  • Animation duration

Accessibility:

  • ARIA labels
  • Keyboard navigation
  • Screen reader text
  • Colour contrast

Code:

  • HTML structure
  • CSS classes
  • React component name
  • Props/API

Example documentation:

Button Component
================

Usage
-----
Use buttons for primary actions like "Submit", "Save", "Continue".
Don't use buttons for navigation (use links instead).

Anatomy
-------
- Icon (optional): 16px, 8px margin-right
- Label: Medium weight, 14px/16px depending on size
- Padding: 12px horizontal, 8px vertical (medium)
- Border-radius: 8px
- Min-width: 80px

States
------
Default β†’ Hover (0.15s ease)
Hover β†’ Active (0.1s ease)
Active β†’ Default (0.2s ease)

Accessibility
-------------
- Focusable via Tab key
- Activated by Enter or Space
- Focus ring: 2px primary-500, 4px offset
- Min touch target: 44Γ—44px

Code
----
Component: <Button />
Props: variant, size, icon, onClick, disabled, loading

Responsive Behaviour

Breakpoint system:

Mobile: 320px - 767px
Tablet: 768px - 1023px
Desktop: 1024px+

Responsive patterns:

Stack on mobile:

  • Horizontal layouts β†’ vertical on mobile
  • Side-by-side β†’ stacked
  • Multi-column β†’ single column

Hide on mobile:

  • Tertiary navigation
  • Extra metadata
  • Decorative elements
  • Secondary actions

Adapt sizing:

  • Larger touch targets (44Γ—44px minimum)
  • Bigger typography
  • More padding
  • Simplified layouts

Component examples:

Navigation:

  • Desktop: Horizontal menu bar
  • Tablet: Horizontal with collapsed secondary
  • Mobile: Hamburger menu

Cards:

  • Desktop: 3-column grid
  • Tablet: 2-column grid
  • Mobile: Single column

Forms:

  • Desktop: 2-column layout
  • Tablet: 2-column for short fields, 1-column for long
  • Mobile: Always 1-column

Part 4: Developer Handoff Process

Preparing Components for Development

Component specifications:

For every component, provide:

  1. Visual specifications
    • All states
    • Spacing (margins, padding)
    • Sizing (width, height, min/max)
    • Typography (font, size, weight, line-height)
    • Colours (with hex codes)
    • Border radius
    • Shadows
    • Borders
  2. Behaviour specifications
    • Hover effects
    • Click effects
    • Focus states
    • Loading states
    • Error states
    • Empty states
    • Animation timing
    • Transition easing
  3. Responsive specifications
    • Mobile behaviour
    • Tablet behaviour
    • Desktop behaviour
    • Breakpoint rules
  4. Accessibility specifications
    • ARIA labels
    • Keyboard navigation
    • Focus management
    • Screen reader text
    • Semantic HTML
  5. Implementation notes
    • Dependencies
    • API/props
    • Event handlers
    • Common mistakes to avoid

Design Token Export

CSS custom properties:

:root {
  /* Colours */
  --color-primary-500: #3B82F6;
  --color-primary-600: #2563EB;
  
  /* Typography */
  --font-size-base: 16px;
  --font-size-lg: 18px;
  --line-height-base: 1.5;
  
  /* Spacing */
  --space-4: 16px;
  --space-6: 24px;
  --space-8: 32px;
  
  /* Border Radius */
  --radius-md: 8px;
  --radius-lg: 12px;
  
  /* Shadows */
  --shadow-md: 0 4px 6px -1px rgb(0 0 0 / 0.1);
}

Tailwind config:

module.exports = {
  theme: {
    colors: {
      primary: {
        500: '#3B82F6',
        600: '#2563EB',
      },
    },
    fontSize: {
      base: '16px',
      lg: '18px',
    },
    spacing: {
      4: '16px',
      6: '24px',
      8: '32px',
    },
  },
}

Using tools:

  • Figma Tokens plugin
  • Style Dictionary
  • Design Tokens Format Module
  • Export to JSON, then transform

Component Implementation Examples

Button in React:

interface ButtonProps {
  variant: 'primary' | 'secondary' | 'ghost' | 'danger';
  size: 'sm' | 'md' | 'lg';
  icon?: React.ReactNode;
  iconPosition?: 'left' | 'right';
  loading?: boolean;
  disabled?: boolean;
  onClick?: () => void;
  children: React.ReactNode;
}

export function Button({
  variant = 'primary',
  size = 'md',
  icon,
  iconPosition = 'left',
  loading,
  disabled,
  onClick,
  children,
}: ButtonProps) {
  return (
    <button
      className={cn(
        'button',
        `button--${variant}`,
        `button--${size}`,
        { 'button--loading': loading },
      )}
      disabled={disabled || loading}
      onClick={onClick}
    >
      {loading && <Spinner size={size} />}
      {!loading && icon && iconPosition === 'left' && icon}
      <span>{children}</span>
      {!loading && icon && iconPosition === 'right' && icon}
    </button>
  );
}

Matching Figma specs:

  • Variants map to props
  • States handled via CSS
  • Icons handled via composition
  • Loading state adds spinner

Developer Documentation

Component README template:

# Button

Primary action component for user interactions.

## Import

import { Button } from '@/components/ui/button';

## Usage

<Button variant="primary" size="md" onClick={handleClick}>
  Click me
</Button>

## Props

| Prop | Type | Default | Description |
|------|------|---------|-------------|
| variant | 'primary' \| 'secondary' \| 'ghost' \| 'danger' | 'primary' | Visual style |
| size | 'sm' \| 'md' \| 'lg' | 'md' | Button size |
| icon | ReactNode | - | Optional icon |
| iconPosition | 'left' \| 'right' | 'left' | Icon placement |
| loading | boolean | false | Loading state |
| disabled | boolean | false | Disabled state |
| onClick | () => void | - | Click handler |

## Examples

### Primary button with icon

<Button variant="primary" icon={<Plus />}>
  Add item
</Button>

### Loading state

<Button loading>
  Saving...
</Button>

### Danger button

<Button variant="danger" onClick={handleDelete}>
  Delete
</Button>

## Accessibility

- Focusable via Tab
- Activated by Enter or Space
- Focus ring visible
- Disabled state prevents interaction
- Loading state announced to screen readers

## Related

- [Icon Button](#)
- [Link Button](#)

Part 5: Scaling Your Design System

Team Collaboration

Design system ownership:

Small team (1-3 designers):

  • Shared responsibility
  • Weekly sync to review additions
  • Anyone can contribute
  • Design lead approves

Medium team (4-10 designers):

  • 1 designer owns design system (20-40% time)
  • Contribution process defined
  • Monthly review meetings
  • Documentation maintained

Large team (10+ designers):

  • Dedicated design ops role
  • System design team
  • Formal contribution process
  • Regular audits and updates
  • Versioning strategy

Contribution process:

  1. Proposal
    • Designer identifies need
    • Creates RFC (request for comment)
    • Shares with team
  2. Review
    • System owner reviews
    • Team discusses
    • Checks for existing solutions
    • Validates need
  3. Design
    • Designer creates component
    • Documents usage
    • Specs for development
    • Accessibility review
  4. Build
    • Developer implements
    • Code review
    • Testing
    • Documentation
  5. Release
    • Added to library
    • Announced to team
    • Examples provided
    • Migration guide (if replacing existing)

Version Management

When to version:

  • Breaking changes
  • Major additions
  • Significant updates
  • Migration required

Versioning strategy:

v1.0.0 - Initial release
v1.1.0 - New components (non-breaking)
v1.1.1 - Bug fixes
v2.0.0 - Breaking changes

Migration guides:

  • What changed
  • Why it changed
  • How to update
  • Before/after examples
  • Automated tools if possible

Example:

# Migration Guide: v1 to v2

## Button Component

### What changed
- `type` prop renamed to `variant`
- Removed `outline` variant
- Added `ghost` variant

### Why
- Clearer naming (variant vs type)
- Consolidate similar styles
- Better accessibility

### How to update

Before:
<Button type="primary" outline>Click</Button>

After:
<Button variant="secondary">Click</Button>

### Automated migration
Run: npx @company/codemod button-v2

Multi-Platform Systems

Web + mobile design systems:

Shared:

  • Colour tokens
  • Typography scale
  • Spacing system
  • Iconography
  • Design principles

Platform-specific:

  • Navigation patterns
  • Input methods
  • Gestures
  • System components
  • Platform conventions

Structure:

πŸ“ Design System
Β β”œβ”€β”€ πŸ“ Core (shared)
Β β”‚ Β  β”œβ”€β”€ Colours
Β β”‚ Β  β”œβ”€β”€ Typography
Β β”‚ Β  └── Icons
Β β”œβ”€β”€ πŸ“ Web
Β β”‚ Β  β”œβ”€β”€ Components
Β β”‚ Β  └── Patterns
 └── πŸ“ Mobile
Β  Β  Β β”œβ”€β”€ iOS Components
Β  Β  Β β”œβ”€β”€ Android Components
Β  Β   └── Patterns

Example differences:

Navigation:

  • Web: Header with dropdown menus
  • iOS: Tab bar + navigation bar
  • Android: Bottom navigation + app bar

Inputs:

  • Web: Keyboard focus states
  • Mobile: Touch targets (44Γ—44px min)
  • iOS: Native pickers
  • Android: Material date/time pickers

Buttons:

  • Web: Hover states
  • Mobile: Press states, no hover
  • iOS: SF Symbols icons
  • Android: Material icons

Part 6: Real-World Design System Examples

Example 1: SaaS Dashboard System

Product: Analytics platform
Platforms: Web only
Team: 2 designers, 4 developers

Design system scope:

Colours:

  • Primary (brand blue)
  • Data visualisation palette (8 colours)
  • Semantic (success, warning, danger)
  • Neutral (greys for UI)

Components (40 total):

  • Navigation (header, sidebar, breadcrumbs)
  • Data display (tables, charts, stat cards)
  • Forms (all standard inputs)
  • Feedback (alerts, toasts, modals)

Key decisions:

Data visualisation:

  • Colour-blind safe palette
  • Consistent chart styles
  • Accessible contrast
  • Export functionality

Tables:

  • Sortable headers
  • Filterable columns
  • Pagination
  • Row selection
  • Bulk actions
  • Empty states

Performance:

  • Virtual scrolling for large tables
  • Lazy loading charts
  • Skeleton screens
  • Progressive enhancement

Results:

  • New dashboard pages: 2 days (was 5 days)
  • Bug reports reduced 60%
  • Consistent experience across product
  • Onboarding new designer: 1 week (was 3 weeks)

Example 2: Mobile-First B2C App

Product: Habit tracking app
Platforms: iOS and Android
Team: 1 designer, 2 developers

Design system scope:

Colours:

  • Vibrant, motivational palette
  • Progress indicators
  • Achievement colours
  • Dark mode support

Components (25 total):

  • Bottom navigation
  • Habit cards
  • Progress rings
  • Achievement badges
  • Forms and inputs
  • Onboarding flows

Key decisions:

Gestures:

  • Swipe actions on cards
  • Pull to refresh
  • Long press menus
  • iOS and Android conventions

Animations:

  • Celebration animations
  • Progress transitions
  • Micro-interactions
  • Performance budget (60fps)

Dark mode:

  • Every component has dark variant
  • Automatic switching
  • Maintained accessibility
  • Colour adjustments

Results:

  • iOS and Android feature parity
  • Consistent brand experience
  • Fast feature development
  • 90+ App Store reviews mention "polished UI"

Example 3: Enterprise Internal Tool

Product: Project management system
Platforms: Web
Team: 3 designers, 8 developers, across 4 squads

Design system scope:

Accessibility:

  • WCAG 2.1 AA compliant
  • Keyboard navigation
  • Screen reader support
  • High contrast mode

Components (60 total):

  • Complex forms
  • Approval workflows
  • Permission controls
  • File uploads
  • Comments and annotations

Key decisions:

Governance:

  • Design ops role created
  • Monthly reviews
  • Contribution process
  • Documentation site

Advanced components:

  • Rich text editor
  • Gantt charts
  • Calendar views
  • Drag-and-drop builders

Performance:

  • Component code splitting
  • Tree shaking
  • Bundle size monitoring
  • Lighthouse scores

Results:

  • 4 squads building features independently
  • Consistent experience across all tools
  • Reduced duplicate components from 30 to 0
  • Support tickets down 45%

Part 7: Tools and Resources

Design Tools

Figma (primary):

  • Component variants
  • Auto-layout
  • Design tokens
  • Team libraries
  • Version history
  • Developer handoff

Figma plugins:

  • Figma Tokens (design tokens)
  • Content Reel (realistic content)
  • Stark (accessibility checking)
  • Auto Flow (user flows)
  • Instance Finder (component usage)

Development Tools

Component libraries:

  • React: shadcn/ui, Radix, Headless UI
  • Vue: Naive UI, Element Plus
  • Angular: Angular Material
  • React Native: React Native Paper

Why use existing libraries:

  • Accessibility built-in
  • Well-tested
  • Documented
  • Community support
  • Regular updates

Customisation approach:

  • Use library as base
  • Override with design tokens
  • Add brand styling
  • Extend as needed

Build tools:

  • Storybook (component documentation)
  • Chromatic (visual testing)
  • Style Dictionary (token transformation)
  • Turborepo (monorepo)

Documentation Tools

Documentation sites:

  • Storybook (interactive)
  • Docusaurus (Markdown-based)
  • GitBook (collaborative)
  • Custom Next.js site

What to document:

  • Getting started
  • Installation
  • All components
  • Design tokens
  • Patterns and layouts
  • Accessibility
  • Contributing
  • Changelog

Good documentation includes:

  • Live examples
  • Code snippets (copy-paste ready)
  • Props/API reference
  • Do's and don'ts
  • Accessibility notes
  • Related components

Part 8: Common Pitfalls and Solutions

Pitfall 1: Over-Engineering

Problem:

  • Too many variants
  • Over-abstracted
  • Complex APIs
  • Slow to use

Solution:

  • Start simple
  • Add variants when actually needed (3rd use case)
  • Clear component purposes
  • Easy to use > flexible

Example:

Over-engineered button:

Properties:
- Variant: 20 options
- Size: 6 sizes
- Colour: 12 colours
- Shape: 5 shapes
- Animation: 8 types
= 28,800 variants

Right-sized button:

Properties:
- Variant: Primary, Secondary, Ghost, Danger
- Size: Small, Medium, Large
- Icon: None, Left, Right
= 48 variants (actually use maybe 20)

Pitfall 2: No Governance

Problem:

  • Anyone creates components
  • Duplicates everywhere
  • Inconsistent patterns
  • System ignored

Solution:

  • Clear ownership
  • Contribution process
  • Regular audits
  • Find and remove duplicates
  • Educate team

Pitfall 3: Perfect Before Useful

Problem:

  • Spending months building system
  • Not shipping features
  • Never "good enough"
  • Team builds around it

Solution:

  • Start with 10-15 core components
  • Ship and iterate
  • Add components as needed
  • 80/20 rule

Phase 1 (week 1):

  • Design tokens
  • 5 atoms (button, input, text, icon, label)
  • 3 molecules (form field, card, nav item)

Phase 2 (week 2):

  • 5 organisms (header, form, table, modal, card)
  • 2 templates (list page, detail page)

Phase 3 (ongoing):

  • Add as needed
  • Iterate based on usage
  • Remove unused components

Pitfall 4: Design-Only System

Problem:

  • Beautiful Figma file
  • Never implemented in code
  • Designers and developers misaligned
  • System ignored

Solution:

  • Build in code from day one
  • Design and development together
  • Component parity (Figma = code)
  • Shared documentation
  • Regular syncs

Part 9: The Precode Approach to Design Systems

5-Day Design System Sprint

What we deliver in 5 days:

Day 1: Foundations

  • Audit existing product
  • Define design tokens
  • Create colour system
  • Typography scale
  • Spacing system

Day 2: Atoms

  • Buttons (all variants)
  • Form inputs (all types)
  • Typography components
  • Icons
  • Basic elements

Day 3: Molecules

  • Form fields
  • Cards
  • Navigation items
  • Lists
  • Badges and tags

Day 4: Organisms

  • Navigation
  • Forms
  • Tables
  • Modals
  • Complex components

Day 5: Templates and Documentation

  • Page templates
  • Usage guidelines
  • Developer specifications
  • Figma organisation
  • Handoff package

Deliverables:

  • Complete Figma design system
  • 30-50 components
  • Full documentation
  • Design tokens exported
  • Developer specs

Cost: Β£10,000+VAT

When to use:

  • Redesigning product
  • Scaling design team
  • Preparing for growth
  • Improving consistency

Design System Maintenance

Monthly retainer options:

Essential (Β£1,600/month):

  • 8 hours/month
  • Bug fixes
  • Minor updates
  • Questions answered

Growth (Β£3,000/month):

  • 15 hours/month
  • New components
  • Major updates
  • Team training

Scale (Β£5,600/month):

  • 28 hours/month
  • Dedicated support
  • Regular reviews
  • Multi-platform
  • Custom components

Book discovery call


Part 10: Getting Started Checklist

Week 1: Foundation

  • Audit existing product (list all unique components)
  • Define design tokens (colours, typography, spacing)
  • Set up Figma file structure
  • Create colour styles
  • Create text styles
  • Document spacing system

Week 2: Core Components

  • Build button variants
  • Build input variants
  • Build form field molecule
  • Create icon library
  • Document each component
  • Share with team

Week 3: Complex Components

  • Build navigation components
  • Build modal/dialog
  • Build table component
  • Build card variants
  • Create page templates

Week 4: Implementation

  • Export design tokens
  • Set up component library in code
  • Implement 5 core components
  • Create Storybook
  • Write developer documentation

Ongoing

  • Regular team reviews
  • Add components as needed
  • Audit for consistency
  • Update documentation
  • Version releases

Conclusion: Design Systems That Scale

Good design systems:

  • Start small
  • Grow with product
  • Stay maintained
  • Serve the team
  • Enable speed
  • Ensure quality

The key principles:

  1. Build what you need, when you need it
  2. Document as you go
  3. Design and code together
  4. Make it easy to use
  5. Maintain and evolve

Investment payoff:

Without design system:

  • Feature: 5 days design, 5 days dev = 10 days
  • 10 features = 100 days

With design system:

  • System: 5 days one-time
  • Feature: 2 days design, 3 days dev = 5 days
  • 10 features = 50 days + 5 days system = 55 days

Savings: 45 days (45% faster)

Plus:

  • Better consistency
  • Fewer bugs
  • Easier onboarding
  • Scalable team

Ready to build your design system?

Book discovery call and we'll discuss your needs.

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